The main aim behind the game is to survive as many waves of MESI as possible until they manage to eat all of the citizens in your town. There are various different types of MESI, and various different types of turrets that you will be able to purchase to stop the MESI reaching your town. All of the different types of MESI act differently to the different types of turrets that the player has available.
With each passing wave there will be more MESI to deal with and the chance of seeing the more powerful and rare MESI will improve with each wave. We are hoping that we can bring a tactical but fun and addicting experience to the players of MESI but we won't know how it's going to pan out until we release the game to the public.
The development cycle on MESI has been very short, and we have only been working on the game for about a week now. In that short space of time we have got the following features implemented: Rendering, message system, MESI movement, MESI health, turret placement, turret aiming, turret firing, projectile movement, projectile collisions, applying damage on projectile hit and finally on the fly path finding. In the following screenshot you will see the game running with placed turrets and the calculated route to the exit (green tiles), the graphics being used at the minute are place holders and do not reflect what will be seen in the final game.
The progress of MESI so far, with turrets placed and the calculated exit route. |
It might take us a while to balance out the turret vs MESI damage, projectile speeds, MESI speeds and turret/MESI abilities but once we get there we will be well on our way to releasing the game.
The most important thing for us is keeping the game entertaining for players and that is where waves, score and cash come in handy. We will be using these to give the player something to aim towards. Aims such as, beating their friends high score, their friends highest wave and earning money to be able to unlock the more powerful and resistant turrets.
That is all we have for you now but stay tuned as we will be sure to let you know once the game has been finished and is available for download on the Windows Phone 7 Marketplace.