The MNE is completely written from scratch using the C/C++ programming language. With the MNE we are aiming to create a flexible engine that will work across multiple platforms for multiple types of game. We want to be able to use MNE whether we are making a 2D game, a 2.5D game or a 3D game.
Eventually, we want the MNE to be able to use multiple rendering devices, starting with OpenGL and eventually moving on to DX9/10/11. We are using OpenGL as our main rendering device as this gives us the most flexibility when it comes to porting the MNE to different platforms and/or different operating systems.
Without going into all the nitty gritty stuff we are now at the stage where the engine can draw primitive shapes to the OpenGL rendering device, process input from the operating system and plug into in another project, such as a game, easily. This will come in handy for making technical demos and getting started on the actual games that will be using the MNE.
The Madnight Engine is capable of drawing primitive shapes (Triangle, Square, Rectangle) |
This was our next step, and within a couple of hours we were now able to create 3D versions of the primitive shapes with ease.
After a little bit of work, we were able to turn our 2D primitives into 3D shapes |
That is all that we can bring you for now, but hopefully it gets you interested in what the MNE has to offer for our games. We will update our blog once we have some more solid progress in development.
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